All applications in the repository must be Free, Libre and Open Source Software (FLOSS) – for example, released under a GPL or Apache license. Every effort is made to verify that this is actually the case, both by visual inspection of the source, and by building the application from the published source. To determine which licenses are FLOSS, We defer to widely trusted organizations that have a proven track record. Specifically, we acknowledge these standards: DFSG, FSF, GNU, and OSI.
For software to be FLOSS, the software in its entirety must be so - including all libraries and dependencies used. Additionally, it must be buildable with only FLOSS tools.
- We cannot build apps using Google’s proprietary “Play Services”. Please talk to upstream about an untainted build flavor (either using microg or removing Non-Free dependencies completely).
- We cannot build apps using proprietary tracking/analytic dependencies like Crashlytics and Firebase. Please talk to upstream about an untainted build flavor (either using a FLOSS analytics software like ACRA or by removing Non-Free dependencies completely).
- We cannot build apps using proprietary ad libraries. We have nothing against advertisments (see Anti-Features), but they must be provided by a FLOSS-compatible way.
- We cannot build apps requiring Non-Free build tools, including Oracle’s JDK or some pre-release toolchains.
- The source code for the application must be maintained in a publicly accessible Version Control System which we have support for (git, hg, svn, bzr), and the source code needs to be maintained in an up to date state.
- The software should not download additional executable binary files (e.g. Non-Free addons, auto-updates, etc).
- The software should use its own unique Android “Application
based on a domain name under the developer’s control. For example, if
the app is in a group called “foo” on gitlab.com,
then the domain name could be
io.gitlab.foo. It should not be based on someone’s domain name, (e.g.
com.google.foo). Maven Central OSSRH provides good guidance.
- Where the application is a fork of another (even one not included in the F-Droid repository) it must have a new ID, different from the original. Make sure to rename your fork accordingly (including all active translations). Forks which only re-brand an app but do not add value for users might not get accepted.
- Although not ideal, “non-functional” assets (e.g. artwork) may be acceptable under less permissive licenses than functional code - an example would be artwork assets that are licensed only for use with that particular game. In any case though, they must be included under some kind of license, and not be copyright violations.
- Trademarks must not be infringed, and any other legal requirements must be adhered to.
- F-Droid does not sign up for any API keys. Even if provided by a third party, we include them in both, binary and sourcecode releases.
- Binary dependencies such as JAR files have to be replaced by source-built versions or used from a trusted repository like Maven Central OSSRH (see manual).
- Releases should be clearly tagged (or otherwise marked).
Though we tried to build everyting from source, we still need some prebuild binaries. Therefore we have some exceptions:
- Android SDK/NDK. They are released as proprietary binaries but we don’t have an alternative currently. There is in-progress work to package recent Android SDK versions in Debian.
- Gradle. Only some old versions of Gradle are packaged in Debian. Currently we download them from the developer website.
- Flutter SDK. They are FOSS but not packaged in Debian and we are not able to built it from source. Currently we download them from the developer website with the Flutter srclib scripts.
- JSC/Hermers. They can be built from source which takes hours. Currently we downloaded them from npm and scanignore them.
- Binaries from pip wheels. Some apps install deps with pip and we just trust the untrustworthy Pypi.
- Binaries from Nix cache. These binaries are mostly reproducible.
- Rust/Rustup. Currently we download them from the developer website with the scripts in the rustup srclib. We may be able to use the Debian packages.
- Golang & Nodejs. They are available in Debian but we are using a very old Debian version so recent versions are not available. Currently we download them from the developer website.
- Some other compilers/build tools not packaged in our very old Debian version.
Some software, while being Free and Open Source, may engage in practices which are undesirable to some or all users. Where possible, we still include these applications in the repository, but they are flagged with the appropriate Anti-Features. Even though such software can be included, when appropriately flagged, it is frequently the case that other “FLOSS” software with these features is actually not entirely free. For example, advertising and tracking users is often enabled via proprietary binary libraries which we cannot include.
When including donation information, the relevant donation links (e.g. Liberapay/OpenCollective/Bitcoin/etc) must also be available either:
- In a README or similar file in the project’s source code.
- In a FUNDING.yml file included in the project’s source code.
- On the applications main website.
- If the software is hosted on GitLab, then it is sufficient that the person requesting donation info to be added to the fdroiddata repository is the same user account which manages the application source code.
This is to prevent arbitrary people from maliciously changing the donation links of applications in the main F-Droid repository without the consent of upstream developers.
For more information on adding applications to the F-Droid Repository, see the Inclusion How-To.